Category: Projects

Jan
10

Busting Ball – Upcoming Game

It’s been a little while since I’ve posted the short article and footage covering my first public game made available on the Play Store, called Space Wars. You can check that post out here: https://colinlitchfield.com/space-wars-published-on-play-store/ I want to make another […]

Dec
29

Space Wars Published on Play Store

Hey everyone. It’s been a while since my last post on the blog. My very first public game has been officially published on the Google Play Store as of December 28th, 2021. It can be viewed and installed at the […]

Aug
13

OperaGX Game Jam – End Result – 8/13/21

The deadline came, and I had the game as good as it was going to get. Okay… maybe not as good as it was going to get, but for the deadline, and requirements, anyways. I feel like the timer loops […]

Aug
11

OperaGX Game Jam – The Process – 8/11/21

The deadline for the project was getting close… Only a couple of days left to get my project polished and ready for submission to the contest. In this update, I had tweaked several things. But, the major update was adding […]

Aug
10

OperaGX Game Jam – The Process – 8/10/21

At this point of the process, it was time to start adding some sounds and some other effects to the gameplay of this competition project. As well as more timer loops to make things increasingly difficult as the player plays […]

Aug
07

OperaGX Game Jam – The Process – 8/7/21

Progressing daily is what it’s all about. As you see along this process, as I make updates to the game, I also add skills to my toolbox, while also learning the GMS game engine. Adding to your knowledge, and your […]

Aug
06

OperaGX Game Jam – The Process – 8/6/21

There were quite a few updates on 8/5/21. A couple of them were quite time consuming, namely the animated Title Screen, and the Game Over screens. But, the good part is, once I had the animation timelines down for the […]

Aug
05

OperaGX Game Jam – The Process – 8/5/21

The progress made on 8/5/21 was pretty solid. Adding in some more animations, and visual effects to the game. Not a whole lot changed from the last update, I’ll cover it quickly below. I basically added several different things at […]

Aug
04

OperaGX Game Jam – The Process – 8/4/21

The next step of the design and development process was basically adding in some new pixel art into the game. I didn’t change much in the gameplay from the previous day. My artist was done with pretty much all of […]

Aug
03

OperaGX Game Jam – The Process – 8/3/21

Alrighty! So… I had a basic mockup of the game I wanted to make, with a vision in my mind of how I wanted everything to work inside of the game. I had the gameplay area laid out inside of […]