Category: How To Guides

Jul
06

Platformer Game Design & Development Series

Good morning, fellow game developers 🙂 For a while now, I’ve been gearing up to start recording my first full length Game Design and Development educational tutorial series. It will be focused around recreating my current Platforming Game Project titled, […]

Jun
30

Working With Family Objects Within Construct 3

As you learn how to work with, and create many different types of projects within the Construct 3 Game Engine. You will find certain features of the application in particular, that will make your prototyping & development cycles much faster, […]

Jun
20

Teddy’s Adventure’s: Design/Dev Tutorials

My websites have been long overdue for a bit of an overhaul, and provided with some updated content. The latest blog post before this one, was way back in January. Almost half a year ago now… My, how the time […]

Sep
24

Learn JavaScript in Construct

In the last post in the Blog, I talked about a fairly recent article from Scirra, about the performance tests performed and compared between JavaScript and GML(GameMaker Language). In this article I’m sharing something else exciting, regarding JavaScript. As of […]

Sep
22

A Game Engine That Fits You

Everyone has their own way of thinking, and a way their mind works, uniquely compared to the next person in line. As such, this means that one game engine may be easier for you to work with compared to all […]

Sep
22

Prototyping Games: A Learning Experience

Hey everyone. In this post here today, I want to talk about prototyping video games in order to learn a new game engine, and the benefits of doing so. This same act can apply to other things, such as learning […]