Author: Colin

Jan
10

Busting Ball – Upcoming Game

It’s been a little while since I’ve posted the short article and footage covering my first public game made available on the Play Store, called Space Wars. You can check that post out here: https://colinlitchfield.com/space-wars-published-on-play-store/ I want to make another […]

Dec
29

Space Wars Published on Play Store

Hey everyone. It’s been a while since my last post on the blog. My very first public game has been officially published on the Google Play Store as of December 28th, 2021. It can be viewed and installed at the […]

Nov
23

Construct 3(r273) Beta Release & Example

It’s been a while since my last post to the blog. There’s been a few new version updates to Scirra’s Construct 3 game creation software since then. My last post left off at revision r271, and today they have just […]

Nov
09

Construct 3 (r271) Beta Release

Scirra’s developer’s are at it again…. Adding great features to Construct 3, that is. This latest release of Construct 3, has one major update, I’m really excited about. It’s going to make working with “Layers” far easier than it was […]

Nov
02

Construct 3(r270) Beta Release & Example

Hey folks. Scirra’s release of Construct 3 version r270 has come just a week after the stable release of r269. This new beta version has a totally revamped effects system. Which is used to render sequences of effects for objects, […]

Oct
26

Construct 3 Beta Release (r269)

It’s been a while since I’ve added any content to this site. I’ve been down for a while, as my computer died on me a couple weeks back. I spent 3 days and 2 nights troubleshooting, and could not get […]

Oct
05

Construct 3(r266) Release & Example

Hey folks. I’m sure if you’ve read my posts regarding the new 3D features and elements being added to Construct 3 lately, you know how excited I am for all of this to be happening right now. I still stick […]

Oct
04

Fall In Love With the Process…

Not the End Result We currently spend our lives living in a society that is ambitious, and often results driven(especially here in the USA). Sometimes we fall into the habit of taking what we can get, and look no further […]

Sep
24

Learn JavaScript in Construct

In the last post in the Blog, I talked about a fairly recent article from Scirra, about the performance tests performed and compared between JavaScript and GML(GameMaker Language). In this article I’m sharing something else exciting, regarding JavaScript. As of […]

Sep
23

JavaScript VS GameMaker Language

Earlier this month Scirra put out an article, comparing the performance of JavaScript, GameMaker Language(GML), Construct 3’s Event Blocks, and GML’s VM(which acts as an interpreter) when it comes to running a fairly basic set of calculations. I’m going to […]