Construct 3 Beta Release (r269)
It’s been a while since I’ve added any content to this site. I’ve been down for a while, as my computer died on me a couple weeks back. I spent 3 days and 2 nights troubleshooting, and could not get […]
It’s been a while since I’ve added any content to this site. I’ve been down for a while, as my computer died on me a couple weeks back. I spent 3 days and 2 nights troubleshooting, and could not get […]
Hey folks. I’m sure if you’ve read my posts regarding the new 3D features and elements being added to Construct 3 lately, you know how excited I am for all of this to be happening right now. I still stick […]
Not the End Result We currently spend our lives living in a society that is ambitious, and often results driven(especially here in the USA). Sometimes we fall into the habit of taking what we can get, and look no further […]
In the last post in the Blog, I talked about a fairly recent article from Scirra, about the performance tests performed and compared between JavaScript and GML(GameMaker Language). In this article I’m sharing something else exciting, regarding JavaScript. As of […]
Earlier this month Scirra put out an article, comparing the performance of JavaScript, GameMaker Language(GML), Construct 3’s Event Blocks, and GML’s VM(which acts as an interpreter) when it comes to running a fairly basic set of calculations. I’m going to […]
So, if you already use Construct 3 as your base to create your own video games, you most likely already know all of this XD. I’m just going to cover some of the recent updates to Scirra’s application. The main […]
Everyone has their own way of thinking, and a way their mind works, uniquely compared to the next person in line. As such, this means that one game engine may be easier for you to work with compared to all […]
Hey everyone. In this post here today, I want to talk about prototyping video games in order to learn a new game engine, and the benefits of doing so. This same act can apply to other things, such as learning […]
The deadline came, and I had the game as good as it was going to get. Okay… maybe not as good as it was going to get, but for the deadline, and requirements, anyways. I feel like the timer loops […]
The deadline for the project was getting close… Only a couple of days left to get my project polished and ready for submission to the contest. In this update, I had tweaked several things. But, the major update was adding […]