Colin Litchfield

Game Design, Development, Streaming, Training, and more

Designed by Gamers, for Gamers

Design & Develop Video Games

Learn how to Design Games

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Recent Posts

Jun
30

Working With Family Objects Within Construct 3

As you learn how to work with, and create many different types of projects within the Construct 3 Game Engine. You will find certain features of the application in particular, that will make your prototyping & development cycles much faster, […]

Jan
10

Busting Ball – Upcoming Game

It’s been a little while since I’ve posted the short article and footage covering my first public game made available on the Play Store, called Space Wars. You can check that post out here: https://colinlitchfield.com/space-wars-published-on-play-store/ I want to make another […]

Dec
29

Space Wars Published on Play Store

Hey everyone. It’s been a while since my last post on the blog. My very first public game has been officially published on the Google Play Store as of December 28th, 2021. It can be viewed and installed at the […]

Aug
13

OperaGX Game Jam – End Result – 8/13/21

The deadline came, and I had the game as good as it was going to get. Okay… maybe not as good as it was going to get, but for the deadline, and requirements, anyways. I feel like the timer loops […]

BrainwaveCreations Indie Game Studio

My Indie Game Studio's website is located at

BrainwaveCreations.com

Recent Posts